![]() ![]() In fact, every character has multiple weapons that, once put aside in favor of something stronger, can later be used to forge something better later.Īs such, it is highly recommended that you keep any old weapons and leave them unequipped. However, you cannot obtain one of the most powerful weapons in the game without it. Any friend of Hootle’s is a friend of Rinwell’s.As another example, Alphen’s best weapon, the Realm Unifier, relies on the player undertaking a side quest towards the end of the game which retrieves the Iron Pipe.īy itself, the Iron Pipe is about as useful as a VCR Player in 2022. The greatest friend to Dahnan owls the world over. Increases the amount of Boost Gauge added upon defeating an enemy. ![]() Increases Elemental Attack strength based on the number of owls gathered. Bigger combos reduce this time more than smaller ones.Īllows you to move around while casting artes.Ī member of the Silver Swords, Cyslodia’s local resistance, Rinwell crossed the Calaglian border on an important mission despite her young age.Ī support arte that temporarily raises on ally’s Penetration by 30% for a set period. Reduces the amount of time it takes to cast a spell when performed as part of a combo. Performs a surging dive with a water splash. Restores AG when critical hits are dealt.ĭespite being Dahnan, Rinwell comes from a clan of astral arte-wielding mages, a secret she kept hidden until the time was right. Increases the amount of damage dealt to enemy weak points. Also applies to artes charged from enemies. Increases the amount of damage dealt from charged artes. Here is a list of learnable titles for Rinwell, including artes and passive skills: In Over Limit, land an arte and hold two of the following buttons: △/y, □/x, or ◌/b to trap a foe in a cyclone and pierce them with light rays. Performs a surging dive with water splash.Ī beginner water arte that spews water from out of the ground.Īn intermediate water arte that fires a series of ice lances. Generates 3 water orbs around Rinwell that explode on contact.ĭumps a mass of condensed water over an enemy’s head. Generates a wall of lightning around Rinwell.Ī beginner light arte that shoots a bolt of lightning along the ground, tearing it open.Ī Mystic Arte that sends 4 rays of light at the ground.Īn intermediate light arte that drops a spear of light onto an enemy’s head.ĭetonates a pocket of compressed air right in front of Rinwell.Ī beginner wind arte that fires sharp gusts of wind, slicing, and dicing foes.Ī cross-strike with wind blades that sends an enemy flying.Īn intermediate wind arte that turns the air into a razor-sharp blade for a cross-shaped slash. Here is a list of learnable artes for Rinwell, including light strike, wind strike, and water strike artes:Īll Character Artes List Light Strike Artes NameĪ support arte that temporarily raises one ally’s Penetration by 30% for a set period.Ī support arte that temporarily raises on ally’s Attack and Elemental Attack by 30% for a set period. Here is a list of obtainable costumes for Rinwell, including in-game and DLC outfits:Īll Character Costume List In-Game Outfits Rich in history, power is woven into the very fabric itself.ĭefault starting armor (from Demo Version). ![]() Only those belonging to a certain lineage can discern its contents.ĭefault starting weapon (from Demo Version).Ī fairy tale starring a blue-eyed owl known as the “Silver Sword” who soars the skies as it helps the weak and downtrodden.Īcquire from a chest at Traslida Highway (from Demo Version).Ĭraft from Merchant at Messia 224 for 740 gald.Ĭraft from Merchant at Messia 224 for 890 gald.Ĭraft from Merchant at Overseer Hill for 1440 gald.Ĭraft from Merchant at Overseer Hill for 1600 gald.Ĭraft from Merchant at Overseer Hill for 1920 gald.Ĭlothing passed down from generation to generation among a mage clan. Here is a list of craftable equipment for Rinwell, both weapons and equipment: WeaponsĪ book of artes containing elementary astral artes. If the enemy is hit with it while casting an arte, they’ll be downed and Rinwell will steal the spell and charge it, leaving them unable to use it again for a while. Attacks an enemy with a special arte that disturbs astral energy.
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